GAME RULES
UPDATED: May 2024
*** ACES AND KINGS NTC ***
Tables 2/2/1, NPU, NO BOTS, WILDS YES, 5000
1st Player that draws melds Kings in their initial meld each hand.
2nd Player that draws melds Aces in their initial meld each hand.
You can make as many canastas as you can.
Must have meld on table before going out. NO TOUCHING THE PILE.
YOU HAVE 45 MINUTES TO PLAY.
*** ACE ME NT ***
Tables 2/2/2 NPU NO BOTS WILDS YES
You may meld anything at anytime, but you MUST have a meld in Aces seen on the table in order to canasta.
Once you have melded Aces you may canasta anything you want, but you MUST have a canasta in Aces in order to go out.
Aces MUST be in your meld before canasta and one of your canastas in order to go out. If you fail to do either/you DQ.
If you get a natural canasta in Aces, then you auto win. Continue playing you lose the auto win. You have 45 MINUTES to play
*** ACES AGAIN *PU* ***
Tables 2/2/2 PU, NO BOTS, WILDS OKAY, 5000
You may not meld, discard or canasta aces.
Unless you can make a red canasta in aces then you win the game.
You may pick up pile and go out at any time.
You have 45 MINUTES to play
*** ACES CUT *PU* ***
Tables 2/2/1 PU, NO BOTS, WILDS YES, 5000
In this tourney you must MELD Aces first no aces no meld!
You have 45 MINUTES to play
*** ACES NONO *NPU* ***
Tables 2/2/2 NPU, NO BOTS, WILDS YES, 5000
In this tourney, you MUST have ACES in your 1st meld each hand.
No touching the pile. No going out.
Always keep one card in your hand...Using the NO DISCARD option is allowed
You have 45 MINUTES to play
*** ACES NO TOUCH REG *NPU* ***
Tables 2/2/2 NPU, NO BOTS, WILDS YES, 5000
No picking up the pile, two canasta out.
You must have Aces in your first meld.
NO ACES NO MELD.
You have 45 MINUTES to play
*** ACES REG *PU* ***
Tables 2/2/2 PU, NO BOTS, WILDS YES, 5000
In this tourney you must MELD Aces first no aces no meld! Two nastas to go out.
You have 45 MINUTES to play
*** ACES TO MELD *NPU* ***
Tables 2/2/1 NPU, NO BOTS, WILDS YES, 5000
In this tourney you must meld aces in your initial meld. (you can use wilds)
You cannot pick up the pile. Remember : NO ACES NO MELD!!!
You have 45 MINUTES to play
*** AK47 *NPU* ***
Tables 2/2/1 NPU, NO BOTS, WILDS YES, 5000
In this tourney, you MUST have TWO of the following cards 4s, 7s, Ks, As in your 1st meld each hand.
You do NOT need all 4. You ONLY NEED ANY 2. You may use WILDS and other cards. 1 canasta to go out.
NO TOUCHING THE PILE
You have 45 MINUTES to play
*** ALADDIN *NPU* ***
Tables 2/2/2 NPU NO BOTS WILDS YES
You may meld anything at any time, but you cannot make any
canastas until you have ACES (Aladdin) and JACKS (Jasmine)
melded to the table. If you make a natural canasta in JACKS,
you have won Princess Jasmine's heart and automatically win
the game. Play must stop or auto win is voided.
You have 45 minutes to play.
*** ALL ABOUT ME *NPU* ***
Tables 2/2/2 NPU NO BOTS WILDS YES 5000
1st Hand: Jack Me NT - Jacks melded before making canastas and a canasta in Jacks to go out.
2nd Hand: Queen Me NT - Queens melded before making canastas and a canasta in Queens to go out.
3rd Hand: King Me NT - Kings melded before making canastas and a canasta in Kings to go out.
4th Hand: Ace Me NT - Aces melded before making canastas and a canasta in Aces to go out.
A red canasta of the designated card for that hand is an automatic win. if you play on, the win is forfeit.
If more hands are needed start over with Jack Me NT. You have 45 minutes to play.
*** ALL OR NOTHING *PU* ***
Tables 2/2/1, PU, NO BOTS, WILDS YES, 5000
You cannot meld anything in this game until you can go out.
You cannot pick up the pile unless you can go out. This means if you pick up the pile you must play everything in your hand and in the pile and go out that turn.
You have 45 MINUTES to play
*** ANYTHING BUT THAT *NPU* ***
Tables 2/2/1, NPU, NO BOTS, WILDS YES, 5000
Whatever the first card is you CANNOT MELD or make it into a canasta at any time during that hand.
If the first card is a 2 or a joker then NO WILDS can be played during that hand.
This means you can only have RED CANASTAS and NATURAL MELDS for that hand only.
If first card is a Red 3 or Black 3 then it is REG NTC for that hand only. Please announce at table what first card up is..
You can meld anytime and go out anytime.
You have 45 minutes to play
*** A PERFECT 10 *PU* ***
Tables 2/2/2 PU, NO BOTS, WILDS YES, 5000
In this game if you get a "perfect 10" ( a red canasta in 10's),
you may ask your opponent in the NEXT hand of the game ONLY to .....
A) NOT go out, or B) NOT pick up pile, or C) NOT to make any black canastas, or D) NOT to make any red canastas.
Be sure to invite TD to check your "perfect 10" and the option you have chosen for your opponent.
In the event that no player makes a perfect 10, the game continues as regular play. (PICK UP)
You have 45 MINUTES to play
*** April Showers *NPU* ***
Tables 2/2/2 NPU, NO BOTS, WILDS YES 5000
You must start the rain by melding one of your low cards in initial meld (4-6)
then to make canastas you need to meld one of your middle road cards (7-10)
and to finally bring in all the showers you need a canasta in one of your higher cards ( j-a)
GL have fun.
You have 45 minutes to play.
*** ARMED AND DANGEROUS *PU* ***
Tables 2/2/1, PU, NO BOTS, WILDS YES, 5000
In this game, wild cards can ONLY be used as you are going out.
You can pick up the pile and go out when you wish.
REMEMBER NO WILDS CAN BE USED TO FREEZE PILE
You have 45 MINUTES to play
*** Attitudes *NPU* ***
Tables 2/2/2 NPU, NO BOTS, WILDS YES 5000
Aces are required to hit table before canastas.
You also need a canasta in Aces before going out.
A red in Aces is an Auto win.
If you get an auto win, all play must stop, if you discard, play continues.
You have 45 minutes to play.
*** AUSSIE O1 O1 O1 *NPU* ***
Tables 2/2/1 NPU, NO BOTS, WILDS YES, 5000
In honor of Aussie Day, in this game you must have melded 2s with your 6s (662)
and a meld in ACES with or without wilds in order to go out.
Be careful on first melds if trying to meld 2s + jokers and other cards because you can not control where the 2 goes
The 2 + 6 represents the 26th and ACES represent January, Austrailia Day 26th of January.
NO TOUCHING THE PILE
You have 45 MINUTES to play
*** BARE ASSETS *NPU* ***
TABLES 2/2/1 NO BOTS WILDS YES 5000
IN YOUR INITIAL MELD YOU CANNOT USE WILDS OR MAKE canastas,
but on second turn you can use wilds and make canastas.
Gl have fun
You have 45 minutes to play.
*** BARREL FULL OF MONKEYS *NPU* ***
TABLES 221 NPU, NO BOTS, WILDS YES, 5000 PTS
YOU CAN MELD ANYTHING ANYTIME,
BUT BEFORE MAKING CANASTAS YOU MUST MELD 8S IN A SET OF 3 EITHER 888 OR 882 OR 88J.
BEFORE YOU CAN GO OUT YOU NEED A CANASTA IN THE MONKEYS AKA THE 8S.
NO PICKING UP PILE; GOOD LUCK HAVE FUN.
YOU HAVE 45 MINUTES TO PLAY
*** BASEBALL *NPU* ***
Tables 2/2/3 NPU, NO BOTS, WILDS OKAY, 5000
This is a regular NPU game except you require 3 canastas to go out
You have 45 MINUTES to play
*** BASEBALL DIAMOND *NPU* ***
Tables 2/2/1 NPU, NO BOTS, WILDS YES, 5000
YOU CAN ONLY MELD THE 4'S 7'S 10'S AND Q'S ,MAKING YOUR DIAMOND.
YOU CAN MAKE CANASTAS OUT OF OTHER CARDS BUT NOT TIL YOU HAVE MADE YOUR DIAMOND.
AND OTHER CARDS CANNOT HIT THE TABLE.
IF YOU CAN GET A RED in the 9's the pitchers mound
YOU HAVE MADE A GRANDSLAM AND HAVE WON THE GAME INSTANTLY.
but remember nothing can touch the table but the 4's 7's 10's and queens.
You have 45 MINUTES to play
*** BATMAN *NPU* ***
Tables 2/2/2 NPU NO BOTS WILDS YES 5000
In order for Batman and Robin to try and defeat the Joker they
must first find him. You must meld Aces with a Joker to find
the Joker (Aces with a joker) in your first meld. In order
to make a canasta, you must have Jacks (Robin) or Kings
(Batman) melded to the board. If you get a red canasta
in Jacks (Robin) or Kings (Batman) you defeat the
Joker and get an auto win. Play must stop or auto win is voided.
YOU HAVE 45 MINUTES TO PLAY
*** BATTLESHIP *NPU* ***
Tables 2/2/1 NPU, NO BOTS, WILDS YES, 5000
The object of this game is to sink all 5 battleships of your opponent.
The battleships are: 4 = Pt Boat, 5 = Destroyer, 8 = Submarine, 10 = Battleship, Aces = Aircraft Carrier.
To sink a battleship you must CANASTA the card assigned to it.
You must confirm each sinking by typing in the room, eg I sunk your pt boat or i sunk 4s.
Its up to you to keep track of which ones you have sunk.
You must sink all ships to get an automatic win.
If you happen to get lucky and sink their aircraft carrier with a red canasta you win automatically.
First to sink all five ships wins, if no one sinks all five ships then the player who reaches 5000 first wins.
You can meld and canasta anything you like and go out whenever you like to save your own ships.
Canasta 4,5, 8, 10 and Aces and you win.
A red canasta in Aces wins.
Dont forget to announce when you sink a ship.
NO TOUCHING THE PILE
You have 45 MINUTES to play
*** BE AFRAID *NPU* ***
Tables 2/2/1 NPU NO BOTS WILDS YES 5000
6s are required in initial meld, no 6s no meld.
If your opponent gets all the red 3s you may pick up the pile throughout that hand,
next hand goes back to npu.
You need a canasta in 6s to go out.
Good Luck Have fun, you have 45 minutes to play.
*** BEAUTY AND THE BEAST *NPU* ***
Tables 2/2/2 NPU, NO BOTS, WILDS YES 5000 PTS
In this trny you must meld EITHER (BELLE) Queens and (BEAST) Kings before making canastas.
Can meld anything at anytime.
Must have a canasta in either Belle or the Beast before going out.
If you get all 4 red 3s Belle and the Beast kiss and save the castle and all its residents and thats a auto win
(IF YOU GET ALL RED 3S Its an AUTO WIN ALL PLAY MUST STOP IF YOU DISCARD THE AUTO WIN IS GONE)
45 MINS TO PLAY DO NOT PU PILE!!!!!
*** BEEN THERE DONE THAT *NPU* ***
Tables 2/2/2 NPU NO BOTS WILDS YES 5000
First hand is played as reg No touch
2nd hand you must make a canasta in one of the same canastas you made in prior hand.
3rd hand you must repeat and make a canasta in one of the canastas from 2nd hand and so on until end of game
if in one hand you dont make canastas next hand reverts back to NTC.
Failing to do so will be a dq. Please say which canasta you are repeating.
Good luck have fun you have 45 minutes to play.
*** BIG BAD WOLF *PU* ***
Tables 2/2/2 PU, NO BOTS, WILDS YES, 5000
No one can meld until someone has taken the pile thus becoming the BIG BAD WOLF.
The wolf is the only one who can pick up the pile during that hand but can only make red canasta's.
The other player can make red or black but cannot touch the pile.
The wolf in this game is determined by whichever player is the first one to pick up the pile.
You have 45 MINUTES to play
*** Billys Lucky Leprechaun Game *NPU* ***
Tables 2/2/2 NPU NO BOTS WILDS YES 5000 pts
You can meld anything at anytime, but in order to make canastas you must have a meld of 7s and 8s (silver and gold) on the table.
In order to go out you need a canasta in either 7s or 8s.
Good luck have fun, you have 45 minutes to play.
*** BINGO *NPU* ***
Tables 2/2/2, NPU, allow wilds, No bots, 5000
You must have 3 in a row (vertical or horizontal) melded before
you may canasta. Valid bingo combos are 4-5-6, 7-8-9, 8-9-10,
J-Q-K, Q-K-A, 4-8-Q, 5-9-K, 6-10-A. If you make a canasta
before you have bingo you will DQ.
You have 45 minutes to play
*** BINGO *PU* ***
Tables 2/2/2 PU, NO BOTS, WILDS YES, 5000
You must have 3 in a row (vertically or horizontally) before you make any canasta's.
Example: 4, 5, 6 or 4, 8, Q ETC.
if you make a Canasta before you have your 3 in a row you will be DQ'ed.
You may take the pile at any time but remember no canasta's until you have your 3 in a row then you may go out at any time.
You have 45 MINUTES to play
*** BIRTHDAY CAKE *NPU* ***
Tables 2/2/1 NPU, NO BOTS, WILDS YES, 5000
In this tourney you must make a birthday cake and the candle before you make any canastas.
Meld cards for the cake are 5, 6, 9, 10, K, A & 7 is the candle.
Once you meld all of your cake (wilds may be used), then you may make canastas and/or go out.
NO TOUCHING THE PILE. (3,4, 8, J and Q) ARE DISCARDS ONLY.
You have 45 MINUTES to play
*** BIRTH OF ATTITUDES *NPU* ***
Tables 2/2/2, NPU, WILDS YES, NO BOTS, 5000
ATTITUDES WAS CREATED 8-21.
SO IN THIS TRNY YOU MUST HAVE 8s MELDED WITH NO WILDS AND AA2 IN INITAL MELD YOU CAN MELD OTHER CARDS.
(MUST WAIT TILL NEXT TURN TO ADD TO AA2)
RED CANASTA IN 8s IS AUTO WIN: ALL PLAY MUST STOP.
IF YOU DISCARD YOU MUST PLAY ON.
45 MINS TO PLAY GL HAVE FUN!!!!!!
*** BLACK ADDER *NPU* ***
Tables 2/2/2 NPU, NO BOTS, WILDS YES, 5000
You can meld anything at anytime.
Each hand you have two canasta either 4s and 8s, OR 5s and 10s.
You cannot make any other canastas until your opponent verifies your two required canastas.
You have 45 minutes to play
*** BLACK AS COAL *NPU* ***
Tables 2/2/2 NPU NO BOTS WILDS YES 5000
You can meld anything at any time however EACH and EVERY set of cards melded must have at least 1 BLACK card.
Wild cards are color neutral and do not count as a black card.
**Please note that this is EVERY set not just those of the initial meld.**
If you make a meld without a black card you will DQ.
You have 45 minutes to play
*** BLACKED OUT ***
Tables 2/2/1 TDS CHOICE PU/NPU, NO BOTS, WILDS YES, 5000
in this game you can meld anything and can canasta at anytime,
but before going out you must meld the black 3's no black 3's no going out.
This can be played as ntc or as pu.
You have 45 MINUTES to play
*** BLACK HOLE *PU* ***
Tables 2/2/2 PU, NO BOTS, wilds okay, 5000
You cannot use black 3's until you are going out and then you have to meld them...
black 3's can NEVER be discarded. So hold on to those black 3's.
NO RED CANASTAS....only black canastas in this game.
PILE IS UP FOR GRABS
You have 45 MINUTES to play
*** BLACK JACK *PU* ***
Tables 2/2/2 PU, NO BOTS, WILDS YES, 5000
BLACKJACK EQUALS 21 (TWENTY-ONE). Your canastas must also equal 21. You must have 21, or BLACKJACK, to go out.
If you go over 21, you "BUST". If your canastas total OVER 21, you LOSE and the game is called.
HINTS: ACES score as 1(one) OR 11(eleven) in BLACKJACK. Some brave souls may opt to use the ACES as one point vs eleven points to try for more canastas.
But be careful! Your canastas must equal 21 (BLACKJACK) to go out. J's, Q's and K's each count as 10 points.
The remainder of the cards equal their face value.
REMEMBER : IF your canastas total over 21, you will DQ. If your canastas total less than 21, you cannot go out.
EXAMPLE : A canasta made of 6's, 9's and 4's totals 19 and you cannot go out.
A canasta made of 8's, 10's and 5's totals 23 and you will bust and DQ.....(PICK UP)
You have 45 MINUTES to play
*** BLACK KNIGHT NTC***
Tables 2/2/1, NPU, allow wilds, No bots,5000
You may meld anything at anytime,
but you must have a canasta in Kings in order to go out.
If you get a natural canasta in Kings then you automatically win.
If you discard or continue playing you lose the auto win and must complete the game
You have 45 minutes to play
*** BLACK MAGIC *NPU* ***
Tables 2/2/1 NPU, NO BOTS, WILDS YES, 5000
You are only allowed to make black canastas and to go out you must meld black 3s.
You can NOT touch the pile
You have 45 MINUTES to play
*** BLACK WIDOW *PU* ***
Tables 2/2/2 PU, NO BOTS, WILDS OKAY, 5000
You can only make black canastas and you may only discard black cards.
If you make a red canasta or throw a red discard (INCLUDING RED 2'S) you will be DQ'd.
JOKERS are neutral. HINT: meld all your red cards and save your black ones for discards.
PILE IS UP FOR GRABS.
You have 45 MINUTES to play
*** Black Widow *NPU* ***
Table 2/2/1 NPU NO BOTS WILDS YES 5000
Your initial meld must be made up of all black cards
Wilds are neutral, they are neither black or red.
After your initial meld is made you can add red cards, and make canastas.
To go out you need a red canasta on the board. The red dot in the black widow.
Good luck, you have 45 minutes to play.
*** BIT OF BLARNEY *NPU* ***
Tables 2/2/1 NPU, NO BOTS, WILDS YES, 5000
You can meld anything, anytime but you must have 4s, Qs and As melded before making canastas.
NO TOUCHING THE PILE.
You have 45 MINUTES to play
*** BLEEDING HEARTS *PU* ***
Tables 2/2/1 Pu, no bots, wilds okay, 5000
You can not take the discard pile if a heart is thrown, everything else is regular cutty.
As a courtesy please state in game room what suit you are picking up (this is to make sure its not a heart).
PILE IS UP FOR GRABS
You have 45 MINUTES to play
*** Bless your Heart *PU* ***
Tables 2/2/2 PU bots disabled, wilds okay, 5000
You can only pick up when there is a heart thrown on the pile and only go out if you have a red canasta.
All else is reg nasta. Gl and have fun.
You have 45 MINUTES to play
*** BLING THE QUEEN *NPU* ***
Tables 2/2/1, Npu, no bots, wilds yes, 5000
Your initial meld must consist of melding the queens with a joker and a 2.
Other melds can be made at this time.
However, Be sure that the queens is placed with the joker and 2 as this meld hits the table.
Neither player is allowed to pick up the discard deck at all.
You have 45 MINUTES to play
*** Blink 182 *NPU* ***
Tables 2/2/1 NPU No Bots WILDS YES 5000 PTS
YOU CAN MELD ANYTHING AT ANYTIME, BUT IN ORDER TO MAKE CANASTAS YOU MUST MELD 8S WITH A 2 AND ACES WITH A 2.
EXAMPLE 882 8882 88882 AA2 AAA2 AAAA2 AFTER DOING SO YOU CAN MAKE AS MANY CANASTAS AS YOU WANT.
THIS IS A NO TOUCH GAME. YOU HAVE 45 MINUTES TO PLAY
*** BLOODY CUTTY *PU* ***
Tables 2/2/1 PU, NO BOTS, WILDS OKAY, 5000
You can meld whatever or whenever you want
(as long as you follow the 50/ 90/ 120 rules) but you can only make Red Canastas.
NO BLACK CANASTAS are allowed at all.
(ANY BLACK CANASTAS WILL RESULT IN AN AUTOMATIC DQ)......(PICK UP)
You have 45 MINUTES to play
*** BLOODY ROYAL SEX *PU/NPU* ***
Tables 2/2/1 PU/NPU NO BOTS, WILDS YES, 5000
In this tourney your Initial meld must include ROYAL (Q's & K's) OR SEX (6's & 9's).
One or the other, after initial meld game is played as regular NTC unless you get all 4 RED 3s and then you can take the pile.
One canasta to go out.
NO TOUCHING THE PILE OTHERWISE.
You have 45 MINUTES to play
*** BLT *NPU* ***
Tables 2/2/2 NPU, NO BOTS, WILDS YES, 5000
You must have one of the piggies in your first meld j, q, k, aces.
You need Jacks melded before making canastas and you need a canasta in 10s to go out.
You have 45 minutes to play. Good luck have fun.
*** BOOKENDS *NPU/PU* ***
Tables 2/2/2 NPU/PU TDS CHOICE, NO BOTS, WILDS YES, 5000
You have to meld 4's and Ace's FIRST (do not canasta them!) LIKE BOOKENDS!
You CAN'T meld or canasta any other cards until you have 4's and Ace's melded first.
You may meld your 4's and Ace's separately or you may meld them at the same time BUT no other cards may be melded until your next turn.
ONCE YOU HAVE MELDED 4'S AND A'S YOU MAY CANASTA THEM AND GO OUT IF YOU WISH
PILE IS UP FOR GRABS
You have 45 MINUTES to play
*** Boom Boom Bang. *NPU* ***
Tables 222 npu/pu up to td no bots wilds yes
You must meld with a canasta in either aces or 8s.
After doing so all play is reg..
Good luck, have fun.
You have 45 minutes to play.
*** REBELS BOTS R US ***
EVER BEEN CURIOUS ABOUT HOW THE BOTS WORK AT SHG? WELL IN THIS TOURNEY STYLE
YOU WILL FIND OUT! BOTS ARE RUTHLESS THEY JUST MELD AND MELD WITH NO CARE IN THE WORLD
EVERY PLAYER THAT ENTERS THIS TOURNEY WILL BE PARTNED WITH A BOT
ANYTHING GOES! BOTS WILL ALSO GO OUT WHENEVER THEY CAN
TDS WILL PICK A GAME FROM 1 NASTA OUT 2 NASTA OUT PICK UP OR NO PICK UP
*** BOWLING *PU* ***
Tables 2/2/2 PU, NO BOTS, WILDS YES, 5000
This is regular canasta with 1 special rule
You must have EITHER a canasta in 7s and an open meld in 10s, or an open meld in 7s and a canasta in 10s to go out.
You cannot canasta both 7s and 10s, you may only canasta one or the other.
HINT: Open meld does not mean initial meld, it simply means you must have that set melded on your board without it being a canasta.
You may meld at any time, but remember unless you have the 7-10 split you cannot go out!
PILE IS UP FOR GRABS
You have 45 MINUTES to play
*** BOX KING *NPU* ***
Tables 2/2/1 NPU, NO BOTS, WILDS YES, 5000
You can meld and canasta anything anytime,
but you MUST have 9's, Q's, K's & Aces melded in order to go out.
If you make a RED canasta in K's, you win the game automatically.
You can NOT pick up the pile at anytime.
You have 45 MINUTES to play
*** BOYS NIGHT OUT *NPU* ***
Tables 2/2/1 NPU, NO BOTS, WILDS OKAY, 5000
Must meld the Kings and Jacks before going out.
No touching the pile and 1 canasta to go out
You have 45 MINUTES to play
*** Bridesmaids *NPU* ***
Tables 2/2/1 NPU NO BOTS WILDS YES 5000
Bridesmaids always come before the bride so 7, 8, 9s must be melded before canastas can be made.
And queens must be melded before going out.
Good luck, you have 45 minutes to play.
*** BROKEN MIRROR *NPU* ***
Tables 2/2/1 NPU, NO BOTS, WILDS YES, 5000
You cannot meld anything that your opp has melded on the board (if they have 7's melded then you cannot meld 7's.)
YOU CAN MAKE A CANASTA OF 7'S , BUT ONLY IF THEY GO RIGHT TO A NASTA AND NEVER TOUCH THE MELD BOARD.
Soon as your opp has canasta'd his melds then you can place them on your board.
NO TOUCHING THE PILE
You have 45 MINUTES to play
*** BROKEN MIRROR *PU* ***
Tables 2/2/2 PU, NO BOTS, WILDS OKAY, 5000
You cant meld what your opponent has already melded on the table NOR can you make a canasta of it.
For example: if your opp has aces you may not meld them, but once they have made a canasta of them you may meld them at that time.
PILE IS UP FOR GRABS
You have 45 MINUTES to play
*** BULLETS N BROADS *NPU* ***
Tables 2/2/2 NPU NO BOTS WILDS YES 5000
You must have either As or Qs in your first meld.
You may use wilds and other cards.
You then have to have both As and Qs melded to the board before you may make canastas.
If you canasta before you have As and Qs melded, it is a DQ.
A red canasta in either As or Qs is an auto win.
Play must stop or auto win is voided. REMEMBER: DON'T EVER TOUCH THE PILE.
*** BUMPER CAR *NPU* ***
Tables 221 / 222 NPU or PU, NO BOTS, WILDS YES, 5000
the way you play this game is to be the first to meld
because whatever you meld your opp has to meld as well.
Opp cannot meld until they can copy your initial meld.
This game can be either 2/2/2 or 2/2/1 and either pu or ntc. Up to td.
You have 45 MINUTES to play
*** Bunny Hop *NPU* ***
Tables 2/2/1 NO BOTS WILDS YES 5000
In this special tourney you can only meld and canasta 4, 6, 8, 10, qs, and aces.
Hopping over the other cards,
The rest are discards only.
You have 45 minutes to play.
*** bYTCH *NPU* ***
Tables 2/2/1 PU, NO BOTS, WILDS YES, 5000
iN THIS TOURNEY YOU PLAY AS REG NTC
BUT IF YOU MAKE A RED CANASTA OF THE QUEENS OR ACES YOU CAN THEN PU THE PILE.
CAN MELD ANYTHING AT ANYTIME AND CAN MAKE CANASTAS AND GO OUT AT ANYTIME JUST NO TOUCHING THE PILE UNLESS YOU MAKE A RED CANASTA OF THE ACES OR QUEENS. GL
You have 45 MINUTES to play
*** CABIN FEVER *NPU* ***
Tables 2/2/1 NPU, NO BOTS, WILDS YES, 5000
All face cards ( J Q K ) must stay in the CABIN ( Your Hand )
until you can go out, they may be melded and or canasta as you go out only.
If you meld or canasta face cards and are not able to go out you will be Dqed.
You may discard face cards.
NO TOUCHING THE PILE.
You have 45 MINUTES to play
*** CAMERA SHY *NPU* ***
Tables 2/2/1 NPU, NO BOTS, WILDS YES, 5000
In this tourney all your cards are shy and can't come out of your hand until you take the photographer away.
You have to canasta the 10s before the shy cards can come out of your hand to be melded.
You have 45 MINUTES to play
*** CAMPFIRE *NPU* ***
Tables 2/2/1 NPU, NO BOTS, WILDS YES, 5000
In this special tourney you can meld anything at anytime
BUT must have 4, 7, 10, Q's melded before you can make any nastas,
but If you can make a red canasta in 9s the campfire you win auto.
you can meld other cards with the 4 7 10 and Q's and you can use wilds..
No touching the pile.
YOU HAVE 45 MINUTES TO PLAY
*** CANASTA FIRST *PU* ***
Tables 2/2/2, PU, NO BOTS, WILDS YES, 5000
This special tourney has 1 special rule. You MUST meld with a canasta as your initial meld each hand!
This means you need to make a canasta which does not touch the table.
Other melds may accompany this canasta and these, of course, may hit the table. .....(PICK UP)
YOU HAVE 45 MINUTES TO PLAY
*** CANASTA FIRST *NPU* ***
Tables 2/2/2 NPU, NO BOTS, WILDS OKAY, 5000
Your initial (first) meld of each hand MUST have a canasta,
you may meld other cards as well - but you MUST MAKE A CANASTA IN THE FIRST MELD OF EACH HAND.
(first meld canasta can NOT hit the meld board)
Rest is regular, NO TOUCHING THE PILE
You have 45 MINUTES to play<
*** CANASTA BY MELD *PU* ***
Tables 2/2/1 PU, NO BOTS, WILDS OKAY, 5000
In this game the number of canastas you need to go out depends on the meld you have to make.
The chart below summarizes your canasta requirements.
A meld of: 50 = 1 canasta 90 = 2 canastas 120 = 3 canastas Everything else is regular.(PICK UP)
YOU HAVE 45 MINUTES TO PLAY
*** CANDY CANE *PU* ***
Tables 2/2/2 PU, NO BOTS, WILDS YES, 5000
In this game, you may have as many canastas as you want to but you must have at least one red and one black canasta to go out.
If you go out without having one red and one black canasta, you will be DQ'D. .....(PICK UP)
You have 45 MINUTES to play
*** CAN YOU SPELL JAK? *PU* ***
Tables 2/2/2 PU, NO BOTS, WILDS YES, 5000
Spell JAK by canasta Jacks, Aces and Kings in that order to spell JAK, and you win automatically, regardless of score.
The rest is played like regular canasta. JAK MUST be spelled in order, or it does not count.
PILE IS UP FOR GRABS!
You have 45 MINUTES to play
*** CARD UP *PU* ***
Tables 2/2/1 PU, NO BOTS, WILDS YES 5000
At the beginning of each hand, the first card up on the discard pile will determine how many canastas both players need to go out.
If the card up is red, you both need 1 canasta to go out. If the card up is black, you both need 3 canastas to go out......(PICK UP)
You have 45 MINUTES to play
*** CARD UP NTC *NPU* ***
Tables 2/2/1 NPU, NO BOTS, WILDS YES, 5000
No picking up the pile, one canasta out. In this game the up card of the deck will tell the game.
EXAMPLE: If the upcard is a 4 you need to use 4s in your initial meld for that hand.
If the upcard is a BLACK 3 game will be regular NTC that hand, you may go out at any time.
Host please post meld card.
NO TOUCHING THE PILE.
You have 45 MINUTES to play
*** Casper *NPU* ***
Tables 2/2/2 NPU NO BOTS WILDS YES 5000
Casper is the friendly Ghost, but he wants to make sure youre friendly too.
You can meld anything anytime, but you need 8s seen on the table to make canastas and to go out you must meld Caspers sneaky brothers the black 3s.
Good luck have fun you have 45 minutes to play.
*** CHAIR HOPPING *NPU* ***
Tables 2/2/1 NPU, NO BOTS, WILDS YES, 5000
This is played like NTC with a twist, every time a Black 3 is played you TYPE/POST at the table "BLACK 3
COLOR SEAT U ARE GOING TO" and then you STAND UP and SWITCH SEATS with your opponent(s)
NO TOUCHING THE PILE
You have 45 MINUTES to play
*** CHANGE UP *PU* ***
Tables 2/2/1 PU, NO BOTS, WILDS YES, 5000
In this tourney the rules change after each hand. When a hand is over play must stop and the TD is notified.
The TD will then choose a TOUCH PILE rule that applies to the next hand.
If current rule is not followed or if play is not stopped between hands this will result in dqd from tourney.
PILE IS UP FOR GRABS
You have 45 MINUTES to play
*** CHEAP SEX *NPU* ***
Tables 2/2/2 NPU, NO BOTS, WILDS YES, 5000
Cheap sex is 69 in a dimestore
So in this game you must have 6s and 9s melded to make canastas
And you have to have 5s and 10s melded before going out
Two nastas to go out
NO TOUCHING THE PILE
You have 45 MINUTES to play
*** CHEATERS DOUBLES *PU* ***
Tables 4/2/2, PU, NO BOTS, WILDS YES, 5000
You can have as many canastas as you want of any color in this game.
Also, cheating of almost any kind is allowed. Yes, that means you can IM your partner
call him/her on the phone and do anything you want with one exception
kibitzing is NOT allowed.......(PICK UP)
YOU HAVE 45 MINUTES TO PLAY
*** CHECKERBOARD *PU* ***
Tables 2/2/2 PU, NO BOTS, WILDS YES, 5000
Your canastas must go up just like a Checkerboard.
They alternate red, black, red, black, or black, red, black, red, either way.
So, if the First canasta you put up is Red, the next canasta you put up must be black,
then another red, then black. Black or red may go up first but alternate keep them in checkerboard order.
If you end with a red canasta the first hand, you must begin the second hand with a black canasta.
If you end with a black canasta the first hand you must start the second hand with a red canasta.
You may go out anytime
PILE IS UP FOR GRABS
You have 45 MINUTES to play
*** CHEESECAKE ALA MODE *NPU* ***
Tables set for 2/2/2 NPU, NO BOTS, WILDS YES 5000 PTS
THE FARMER NEEDS JACKS IN THE INITAL MELD. MAY INCLUDE OTHER CARDS AND WILDS.
IN ORDER TO MAKE CANASTAS,YOU WILL HAVE TO MELD ANY OF THESE:
BLUEBERRYS (8) OR STRAWBERRY(Q) OR VANILLA (A)
YOU MAY ONLY GO OUT, ONCE THE CHERRYS (RED 3's) ARE ON THE TABLE (AND DISCARD PILE BOTH COUNT AS BEING ON BOARD)..
You have 45 minutes to play..
*** CHEESECAKE 2 *NPU* ***
Tables 2/2/2 NPU, NO BOTS, WILDS YES 5000 PTS
THE FARMER NEEDS JACKS IN THE INITAL MELD.MAY INCLUDE OTHER CARDS.
BEFORE MAKING ANY CANASTAS, YOU WILL MELD EITHER BLUEBERRYS( 8 ) OR STRAWBERRYS( Q ) OR VANILLA ( A )
YOU MAY NOT GO OUT AT ANY TIME. UNLESS YOU MELD ALL 3 ( 8 Q A)
IF YOU MELD ALL 3... THE 8 Q A ... YOU MUST CANASTA ONE OF THE 8 Q A TO GO OUT.
A RED CANASTA IN 8 OR Q OR A IS AN AUTO WIN.
IF YOU DISCARD OR CONTINUE PLAYING YOU LOSE THE AUTO WIN AND MUST COMEPLETE THE GAME
You have 45 minutes to play
*** CHIPPENDALES *NPU* ***
Tables 2/2/1 NPU NO BOTS WILDS YES 5000
You must have Kings in your initial meld. You may use
wilds and other cards. In order to go out,
you must have 6s and 9s melded.
Good luck have fun.
You have 45 minutes to play.
*** Christmas Time *NPU* ***
Tables 2/2/2 NPU NO BOTS WILDS YES 5000
You can meld anything anytime, but to make canastas you need jacks and 10s melded to the table
and before you can go out you need either jacks or 10s in a canasta.
A red in either is an auto win, all play must stop, if you play on, you must continue game.
GLA have fun, you have 45 minutes to play
*** CHRISTMAS TREE *NPU* ***
TABLES 2/2/1 NPU NO BOTS WILDS YES 5000 POINTS
IN THIS TRNY YOU MUST MELD 6. 8. As TO MAKE YOUR TREE BEFORE MAKING A CANASTA.
TO GO OUT YOUR STAR 7s & 10s YOUR STAND MUST BE MELD TO TABLE. ALL OTHER CARDS ARE DISCARDS ONLY.
IF YOU GET A RED IN 7s THE STAR ON TOP OF THE TREE ITS A AUTO WIN.
ALL PLAY MUST STOP, IF YOU DISCARD OR PLAY OTHER CARDS, GAME WILL CONTINUE.
GOOD LUCK, HAVE FUN YOU HAVE 45 MINUTES TO PLAY !!!!! NEVER TOUCH THE PILE !!!
*** CINDERELLA *NPU* ***
Tables 2/2/1 NPU NO BOTS WILDS YES 5000
You may meld anything anytime, Cinderella is the Queens,
The Prince is the Kings, and the Ace is the Fairy Godmother.
You must meld all 3 (Q,K,A ) before making any nastas.
You can not go out unless you meld the Wicked Stepsisters ( black 3's- 3333)..
NO TOUCHING THE PILE
You have 45 MINUTES to play
*** CLEMENTINE CANASTA *NPU* ***
Tables 2/2/2 NPU NO BOTS WILDS YES 5000
In a cavern, in a canyon, Excavating for a mine Lived a miner,
49er, and his daughter, Clementine. Must meld 4s or 9s in
INITIAL MELD each hand. May meld other cards also in INITIAL
MELD but MUST meld 4s or 9s. Must make a canasta in 4s or 9s
before you can go out. May canasta other cards but need a
canasta in 4s or 9s to go out.
You have 45 MINUTES to play
*** CLEOPATRA *PU* ***
Tables 2/2/1 PU, NO BOTS, WILDS YES, 5000
In this game QUEENS can be used to block the pile.
Queens can never hit the table but you can canasta them straight up from your hand.
A RED in Q's is an AUTO WIN!! All play must stop!
Piles is up for GRABS!
You have 45 MINUTES to play
*** CLOUD 9 *NPU* ***
Tables 2/2/1 NPU, NO BOTS, WILDS YES, 5000
You must have 9s in your initial meld, you can have other melds also but no 9s then no meld.
You can make as many canastas as you like but you can not go out till you have a canasta in 9s.
A red canasta in 9s is an AUTO win. ALL play must stop, if you discard you lose the auto win.
NO TOUCHING THE PILE.
You have 45 MINUTES to play
*** CLUBS ARE WILD *PU* ***
Tables 2/2/2 PU, NO BOTS, WILDS YES, 5000
All clubs are like Black 3's. If there is a club on top of the pile you cannot pick it up.
You cannot pick up the pile on a club Ever. The trick is to toss all your junk cards and then the black 3's and then toss the CLUBS as wilds.
Keep your 2's and Jokers for Canasta's or until needed. You can go out anytime.
PILE IS UP FOR GRABS
You have 45 MINUTES to play
*** CODE RED *PU* ***
Tables 2/2/2 PU, NO BOTS, WILDS YES, 5000
In this game you can NOT freeze the pile and the pile can ONLY be picked up if you have a red canasta.
You can not pick up the pile to make your red canasta it has to be already on the table.
You can go out any time and make as many black canastas as you like.
You do NOT need a red to go out just to pick up the pile.
You have 45 MINUTES to play
*** COLT 45 *NPU* ***
Tables 2/2/1 NPU, NO BOTS, WILDS YES, 5000
You must have both 4s and 5s melded before making canastas each hand you can meld anything anytime
just no nastas till 4s and 5s are on the table. You can go out at anytime,
NO TOUCHING THE PILE.
You have 45 MINUTES to play
*** COLUMN *PU* ***
Tables 2/2/1 PU, NO BOTS, WILDS YES, 5000
Game is played as regular cut. The top card (each hand) decides what column the FIRST canasta has to be made in for both players.
If you can make additional canasta's they don't have to be in your destinated FIRST canasta column.
Please be sure to type in what the top card turned up is for each hand at the table.
First column = black 3,4,5,6
Second column = 7,8,9,10
Third column = J,Q,K,A.
Example: Top card is a black 3, then both players have to make their first canasta of either 4, 5 or 6.
Any additional canasta's can be from any columns. You may go out anytime
PILE IS UP FOR GRABS
You have 45 MINUTES to play
*** CONFUSION *PU* ***
Tables 2/2/2, PU, NO BOTS, WILDS YES, 5000
1st hand is No Touch
2nd hand is No Out
3rd hand is No No
4th hand and any others that follow are Regular PICK UP
If you break any of the game rules for any of the hands, you will be DQ'D. (PICK UP)
You have 45 MINUTES to play
*** CONFUSION *NPU* ***
Tables 2/2/1 NO PICK UP, NO BOTS, WILDS YES, 5000
In this tourney each hand is played as a different game.
1st Hand is NTC
2nd Hand is REDROSE
3rd hand is ACES NTC
4th Hand is NTC w/5's
If gameplay exceeds 4 hands, you start over with 1st hand.
HOST PLEASE POST GAME FOR EACH HAND
NO TOUCHING THE PILE
You have 45 MINUTES to play
*** CORNER POCKETS *NPU* ***
Tables 2/2/1 NPU, NO BOTS, WILDS YES, 5000
In this game you must get all 4 CORNERS (4, 6, J & A's) BEFORE any canastas are made.
If you get a RED canasta in 8's (sinking the 8 ball), it's an AUTOMATIC WIN even if you don't have corner pockets melded.
NO TOUCHING THE PILE.
You have 45 MINUTES to play
*** COST OF LIVING *NPU* ***
Tables 2/2/1 NPU, NO BOTS, WILDS OKAY, 5000
Things are always going up..Therefore so is the first meld each hand in this game.
1st hand you have to have 4s in first meld. 2nd hand 5s and so on.
A new card is melded in first meld each hand starting with 4s up to As.
You can use wilds and other cards in with your first meld card. No touch pile.
You have 45 minutes to play
*** Cowboy *NPU* ***
Tables 2/2/1 NPU NO BOTS WILDS YES 5000
Take off your hat and sit for a spell by melding one of your low cards 4-7 in initial meld
before you leave you need a nasta in your high cards 10 - Aces to go out.
Gl all. You have 45 minutes to play.
*** CRACKED *NPU* ***
Tables 2/2/1 NPU, NO BOTS, WILDS OKAY, 5000
You can not meld anything that your opp has melded on the board, example: if he has 7's melded then you can not meld 7's.
You CAN make a canasta of 7's, but only if they go from your hand straight to a canasta without ever being shown on the board as a meld.
If your opp has canasta'd 6's then you can place them on your board.
NO TOUCHING THE PILE
You have 45 MINUTES to play
*** CRACKED MIRROR *PU* ***
Tables 2/2/2, PU, NO BOTS, WILDS YES, 5000
You can not meld anything that your opponent has melded on the board.
For example, if your opponent has 7's melded then you can not meld 7's.
You CAN make a canasta of 7's, but only if they go from your hand to a canasta without being shown on the board as a meld.
Also, if your opponent has canasted 6's, THEN and ONLY THEN can you meld 6's.
(PICK UP)
YOU HAVE 45 MINUTES TO PLAY
*** CRAZY 8's *PU* ***
Tables 2/2/2 PU, NO BOTS, WILDS YES, 5000
You can not pick up the pile if an 8 is thrown.
All 8's are treated as black 3's and just like black 3's the 8's can not be melded until you are going out
and then they must be the last cards you lay down before 4 black 3s.
You can go out with or without a discard.
PILE IS UP FOR GRABS
You have 45 MINUTES to play
*** CROSSWALK *NPU* ***
Tables 2/2/2 NPU, NO BOTS, WILDS YES, 5000
You may only meld 4s 7s 8s 9s 10s and queens in this game.
All other cards are discards only.
Once you have all your Cross cards melded you may canasta and go out.
NO TOUCHING THE PILE
You have 45 MINUTES to play
*** CROSS YOUR T's *NPU* ***
Tables 2/2/1 NPU, NO BOTS, WILDS YES, 5000
FIRST cards to HIT the table must be 4, 8, Q's and all MUST HIT TABLE AT SAME TIME...
NEXT cards to HIT the table must be 7, 9, 10's and all MUST HIT TABLE AT SAME TIME...
(you can use wilds and can do all on the same turn)
After you have made these 2 melds, you can now make canasta's out of them...
All other cards are DISCARDS ONLY (3, 5, 6, J, K, A)...NO TOUCHING THE PILE
You have 45 MINUTES to play
*** CRYING FOOL *NPU* ***
Tables 2/2/1 NPU, NO BOTS, WILDS YES, 5000
This game is played as NTC with a twist.
The FIRST person to meld chooses 1 card in their original meld for their opponent to need in their first meld.
(EX. I melded 992, JJJ and AAA SO I CAN PICK BETWEEN 9s, Js or As for my opponent to have on their FIRST meld....
I pick 9s so I type at table 9s so opponent knows what their first meld is.)
You repeat each hand.
NO TOUCHING THE PILE.
You have 45 MINUTES to play
*** CUPID'S ARROW *PU* ***
Tables 2/2/1 PU, NO BOTS, WILDS YES, 5000
Aces must be with your first meld of each hand.
A red canasta in aces is an arrow through cupids heart, which is an automatic win.
If you get a red canasta IN ACES STOP ALL PLAY,NOTIFY THE TD. If you discard you lose the auto win and must complete the game.
PILE IS UP FOR GRABS
You have 45 MINUTES to play
*** Curse of the Pansies NPU ***
Tables 2/2/1 NPU NO BOTS WILDS YES 5000
You must have at least 1 red 3 to meld, no 3 no meld!
But for all the red 3s you get you need a canasta to match, in order to go out.
(Example 1 red 3 - 1 nasta to go out, 4 red 3 - 4 canastas to go out )
Good luck have fun, you have 45 minutes to play..
*** CURSED PYRAMID *NPU* ***
TABLES 2/2/2 NPU, NO BOTS, WILDS YES, 5000
This game is a combination of MUMMYS CURSE (7,8,9,A,10,6 ONLY) and PYRAMID (A,10,6,9,8,7 ONLY).
Alternating hands starting with mummys curse first, host of the table should type at the start of each hand whether the hand is mummys curse or pyramid.
PLEASE POST THE GAME AT THE BEGINNING OF EACH ROUND.
NO TOUCHING THE PILE
You have 45 MINUTES to play
*** CUT THROAT *PU* ***
Tables 2/2/1 PU, NO BOTS, WILDS YES, 1000
First player to make a canasta wins.
PILE IS UP FOR GRABS.
(TDS: THIS GAME TO BE RUN AS DE)
You have 5 MINUTES to play
*** CUTTY *PU* ***
Tables 2/2/1 PU, NO BOTS, WILDS YES, 5000
One canasta to go out.
PILE IS UP FOR GRABS.
You have 45 MINUTES to play
*** DAISIES *NPU* ***
TABLES 2/2/1 NPU NO BOTS WILDS YES 5000
IN YOUR INITIAL MELD YOU NEED TO PLANT THE SEEDS SO ACES NEED TO BE MELDED TO THE TABLE IN YOUR FIRST MELD.
ONCE THE SEED STARTS TO GROW YOU NEED A STEM, SO 7S MUST BE ON THE TABLE BEFORE CANASTAS ARE MADE,
THEN THE FLOWERS BLOOM AND SHOW THEIR PRETTY FACES, SO YOU NEED 4S IN A CANASTA TO GO OUT.
You have 45 minutes to play Good Luck!
*** DALE EARNHART CUTTY *PU* ***
Tables 2/2/1 PU, NO BOTS, WILDS YES, 5000
Kings must be in your initial meld.
You may pick up the pile to meld only if Kings are melded at the same time.
PILE IS UP FOR GRABS.
You have 45 MINUTES to play
*** DAMNATION *PU* ***
Tables set 2/2/1 PU, NO BOTS, WILDS YES, 5000
1ST HAND initial meld must include 4"s,
2ND must include 5"s,
3RD must include 6"s etc.
You may pick up the pile as long as the meld card is included in the initial meld.
**ONLY A RED CANASTA IN THE STEP/MELD CARD IS AN AUTO WIN.
If you get a step/meld card red canasta STOP ALL PLAY,NOTIFY THE TD.
If you discard you lose the auto win and must complete the game. HOST PLEASE POST EACH STEP NUMBER
PILE IS UP FOR GRABS
You have 45 MINUTES to play
*** DEADMAN HAND *NPU* ***
TABLES 2/2/2 NPU NO BOTS WILDS YES 5000
Aces and Eights is the infamous Dead Man Hand.
So in this trny you can meld and canasta anything at anytime.
However to go out you need to have 3 natural Aces and 3 natural Eights (just 3 of each no wilds)
you can use wilds and have more than 3 Aces and Eights but if you do you may not go out that hand.
Never touch the pile.
45 minutes to play. Good Luck
*** DEATH BY INSANITY *NPU* ***
Tables 2/2/1 NPU, NO BOTS, WILDS NO, 5000
In this tourney you cannot pick up the pile and you cannot meld wilds.
Wilds are for discards only!!!
If you meld a wild, it will result in a dqd from tourney
You have 45 MINUTES to play
*** DECK DECIDES *PU* ***
Tables 2/2/1 PU NO BOTS WILDS YES 5000
In this tourney the deck decides what game you will play:
if the 1st card up is RED the game will be Cutty
if the 1st card up is black the game will be NO OUT
if the 1st card up shows a wild or 3 (black or red) under it the game will be CRAZY 8's
You have 45 MINUTES to play
*** DEVILISH 6'S *PU* ***
Tables 2/2/2, PU, NO BOTS, WILDS YES, 5000
You MUST have 6's in your initial meld.
You can use wilds and you can pick up the pile as long as you meld 6's with your initial meld at the same time.
YOU CANNOT GO OUT UNLESS YOU HAVE A CANASTA IN 6's. 2 canastas to go out.
YOU HAVE 45 MINUTES TO PLAY
*** Diet Dr Pepper *NPU* ***
Tables 2/2/2, NPU NO BOTS WILDS YES 5000
In the game you must have "dirty 4s" and "dirty 10s"
(4 & 10's melded with 2s only, NO JOKERS) before you can make any canastas.
If you canasta before you have "dirty 4s" and "dirty 10s" or if you use a joker with the 4s and 10s, you will be DQed.
YOU CANNOT CANASTA 4s or 10s, ever!
You can go out at anytime.
REMEMBER: DONT PICK UP THE PILE.
*** DIET 7up *PU* ***
Tables 2/2/2 PU, NO BOTS, WILDS YES 5000
All BLACK 7s are like Black 3s.
You may never pick up the pile if there is a BLACK 7 on top.
You may NEVER meld black 7s until going out.
If there is a RED 7 on top, then the pile may be taken.
RED 7s may be melded at anytime. You may NEVER freeze the pile.
If you take the pile, it must be with 2 of the same type card, you may not use 1 of that card and a wild card to take the pile.
You can only canasta 7s when going out.
You have 45 MINUTES to play
*** DIME STORE *NPU* ***
Tables 2/2/2 NPU, NO BOTS, WILDS YES, 5000
You can meld at any time, you can not make any canastas till you have 5s and 10s melded on to the table.
If your 5s and 10s hit at the same time a canasta goes up you will be dqed. No canastas till 5s and 10s are down.
You have 45 MINUTES to play
*** DON'T GET SET *PU* ***
Tables 2/2/2 PU, NO BOTS WILDS YES 5000
You must meld directly to a canasta.
When you pick up the discard pile, it also must go directly to a canasta without touching your board.
You can only meld on your board when you are ready to go out, and only after all possible canastas have been made.
Once you meld all your non-canasta cards on your board, you must go out on that turn.
PILE IS UP FOR GRABS
You have 45 MINUTES to play
*** DONUTS *PU* ***
Tables 2/2/2 PU, NO BOTS, WILDS YES, 5000
The donuts are 6, 8, 9, 10s and Queens.
Opening meld must consist of donuts only.
After donuts are melded then any cards can be melded.
One donut canasta must be made with other canasta to go out.
You may discard wilds and use wilds in meld. You may pick up the pile.
You have 45 MINUTES to play
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